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Ill-Treated Electrical Pacifier Ill-Treated Electrical Pacifier  QL 1        
VisibleModified Description
Change QL:
QL 1
QL 20
Requirements:
To EquipUserShotgun>= 5 and
UserRanged energy>= 4 and
UserFling shot>= 3

Ammo Type:
Energy ammo (35)
Damage:
2-11 (11) - Radiation AC
Attack Time:
1.2 seconds
Recharge Time:
1.2 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
2 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
15m
MBS/Attack Cap:
30
Special(s):
Fling shot
Fling Shot Caps
1221 (6s)

Attack Skills
Shotgun
|
67%
Ranged energy
|
33%
Defense Skills
Duck explosives
|
100%

Misc. Attributes
Value:
2549

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

The Pacifier was made for controlling large crowds. It fires energy lines, impacting and sometimes immobilizing the victim.


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