Premium Stun-Baton
GMI Average Pricing
Requirements: | |||
---|---|---|---|
To Equip | User | 1h Blunt | >= 807 and |
User | Melee energy | >= 538 and | |
User | Sneak attack | >= 449 and | |
User | Fast attack | >= 449 and | |
User | Brawl | >= 538 and | |
User | Dimach | >= 180 |
Damage:
1-246 (200) - Melee AC
Attack Time:
1.5 seconds
Recharge Time:
1.5 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
1.5 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand, Left hand
Range:
2m
Dual Wield:
Multi melee 827
MBS/Attack Cap:
2200
Special(s):
Sneak attack, Fast attack, Brawl, Dimach
Fast Attack Caps
1801 (6s)
Defense Skills
Evade close
|
100%
GMI Average Pricing
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
A nice close-combat weapon. Without using physical force, the baton kicks like a drunken Gofle. Discharging large doses of electricity, this weapon has great penetration value. No lasting effects have been found - among survivors...
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