Happy Halloween! May your loot be treats.
Change QL:
| Requirements: | |||
|---|---|---|---|
| To Equip | User | Pistol | >= 665 and |
| User | Ranged energy | >= 444 and | |
| User | Burst | >= 554 | |
Ammo Type:
Energy ammo (12)
Damage:
1-198 (121) - Chemical AC
Attack Time:
1.2 seconds
Recharge Time:
1.6 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
2 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
23m
Dual Wield:
Multi ranged 658
MBS/Attack Cap:
2128
Special(s):
Burst
Burst Attack Caps
1156 (9s)
Burst cycle
23 seconds
Attack Skills
Pistol
|
67%
Ranged energy
|
33%
Defense Skills
Dodge ranged
|
100%
Misc. Attributes
Value:
290684
GMI Average Pricing
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
The Biomag is Omni-Tek's attempt to move into the 'bio-mech-handcannon' class, long-dominated by the M1007A1 Tactical. Omni-Tek sells this massive weapon with and without a scope (not shown). Chambering the interesting Bio-Grade .77 micron Energy Cell, fusioned off Plasma-Ammo, the Ultramag is increasingly found in the hands of military and security units needing a high first-take-down ability.
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