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O.E.T. Co. C70 Escapist O.E.T. Co. C70 Escapist  QL 176        
VisibleModified Description
Requirements:
To EquipUserRifle>= 708 and
UserFull auto>= 637 and
UserAimed shot>= 355

Ammo Type:
Bullets (12)
Damage:
5-83 (248) - Projectile AC
Attack Time:
1.02 seconds
Recharge Time:
1.3 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
6 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
26m
MBS/Attack Cap:
1543
Special(s):
Full auto, Aimed shot
Aimed Shot Caps
1368 (11s)
Full Auto Caps
2176 (11s)
Fullauto cycle
46 seconds

Attack Skills
Rifle
|
100%
Defense Skills
Dodge ranged
|
100%
Modifier:
On Equip
User Modify Projectile AC 45
User Modify Dodge ranged 30
User Modify Evade close 20

Misc. Attributes
Value:
238770

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

Old English Trading Co.'s entry in the whippet field is the C70, a gun that went from idea to production in 3 months. It tries to compete with the AcuTek Cruncher and the Omni-Tek Crusher. The only selling point for this ugly beast is the built-in Magnetic Propulsion Accelerator, that gives it a higher firing-rate than the competition. The 'Escapist' uses OT's Spheric Nano rack to run augmentations.


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