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Gripo-Com AKMR 1K20 Gripo-Com AKMR 1K20  QL 21        
VisibleModified Description
Change QL:
QL 21
QL 40
Requirements:
To EquipUserSmg>= 92 and
UserAssault rifle>= 62 and
UserBurst>= 77 and
UserFull auto>= 92

Ammo Type:
Bullets (84)
Damage:
6-21 (21) - Projectile AC
Attack Time:
1.26 seconds
Recharge Time:
1.51 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
5.2 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
28m
MBS/Attack Cap:
278
Special(s):
Burst, Full auto
Burst Attack Caps
1237 (9s)
Full Auto Caps
3317 (11s)
Burst cycle
28 seconds
Fullauto cycle
1.38 minutes

Attack Skills
Smg
|
67%
Assault rifle
|
33%
Defense Skills
Dodge ranged
|
100%

Misc. Attributes
Value:
11669

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

A rebuild of the AKR, the AKMR 1K20 is more of an SMG. Generally too cumbersome for Agents, and therefore mostly favored by military forces.


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