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G.C. AKMR 1K20 Matelot Edition G.C. AKMR 1K20 Matelot Edition  QL 61        
VisibleModified Description
Change QL:
QL 61
QL 80
Requirements:
To EquipUserSmg>= 265 and
UserAssault rifle>= 177 and
UserBurst>= 221 and
UserFull auto>= 265

Ammo Type:
Bullets (84)
Damage:
15-43 (43) - Projectile AC
Attack Time:
1.2 seconds
Recharge Time:
1.51 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
5.2 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
28m
MBS/Attack Cap:
775
Special(s):
Burst, Full auto
Burst Attack Caps
1236 (9s)
Full Auto Caps
3316 (11s)
Burst cycle
28 seconds
Fullauto cycle
1.38 minutes

Attack Skills
Smg
|
67%
Assault rifle
|
33%
Defense Skills
Dodge ranged
|
100%
Modifier:
On Equip
User Modify Agility 4
User Modify Max health 15

Misc. Attributes
Value:
72654

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

A rebuild of the AKR, the AKMR 1K20 is more of an SMG. Generally too cumbersome for Agents, and therefore mostly favored by military forces. This edition runs a few augmentations.


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