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G.C. AKMR 1K20 Kyzar Edition G.C. AKMR 1K20 Kyzar Edition  QL 181        
VisibleModified Description
Change QL:
QL 181
QL 199
Requirements:
To EquipUserSmg>= 784 and
UserAssault rifle>= 523 and
UserBurst>= 654 and
UserFull auto>= 784

Ammo Type:
Bullets (84)
Damage:
41-109 (109) - Projectile AC
Attack Time:
1.03 seconds
Recharge Time:
1.5 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
5.2 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
28m
MBS/Attack Cap:
2264
Special(s):
Burst, Full auto
Burst Attack Caps
1226 (9s)
Full Auto Caps
3301 (11s)
Burst cycle
28 seconds
Fullauto cycle
1.38 minutes

Attack Skills
Smg
|
67%
Assault rifle
|
33%
Defense Skills
Dodge ranged
|
100%
Modifier:
On Equip
User Modify Agility 14
User Modify Sense 10
User Modify Max health 40

Misc. Attributes
Value:
616998

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

A rebuild of the AKR, the AKMR 1K20 is more of an SMG. Generally too cumbersome for Agents, and therefore mostly favored by military forces. This edition runs very strong augmentations.


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