G.C. AKMR 1K20 Prospero
Current: % | Reset to Neutral
GMI Average Pricing
Requirements: | |||
---|---|---|---|
To Equip | User | Smg | >= 866 and |
User | Assault rifle | >= 578 and | |
User | Burst | >= 722 and | |
User | Full auto | >= 866 |
Ammo Type:
Bullets (84)
Damage:
45-120 (120) - Projectile AC
Attack Time:
1 seconds
Recharge Time:
1.5 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
5.2 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
28m
MBS/Attack Cap:
2500
Special(s):
Burst, Full auto
Burst Attack Caps
1226 (9s)
Full Auto Caps
3301 (11s)
Burst cycle
28 seconds
Fullauto cycle
1.38 minutes
Defense Skills
Dodge ranged
|
100%
Modifier: | |||
---|---|---|---|
On Equip | User | Modify | Agility | 20 |
User | Modify | Sense | 15 |
User | Modify | Max health | 50 |
GMI Average Pricing
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
A rebuild of the AKR, the AKMR 1K20 is more of an SMG. Generally too cumbersome for Agents, and therefore mostly favored by military forces. This edition runs superior augmentations.
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