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Ingram Morning Star (Live Inside the Wind) Ingram Morning Star (Live Inside the Wind)  QL 100        
VisibleModified Description
Requirements:
To EquipUserAssault rifle>= 400 and
UserSmg>= 267 and
UserBurst>= 333 and
UserFull auto>= 400

Ammo Type:
Bullets (140)
Damage:
10-77 (100) - Projectile AC
Attack Time:
1.15 seconds
Recharge Time:
1.51 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
4.5 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
5m
MBS/Attack Cap:
1259
Special(s):
Burst, Full auto
Burst Attack Caps
1134 (9s)
Full Auto Caps
3064 (11s)
Burst cycle
24 seconds
Fullauto cycle
1.22 minutes

Attack Skills
Smg
|
33%
Assault rifle
|
67%
Defense Skills
Dodge ranged
|
100%
Modifier:
On Equip
User Modify Sense 20
User Modify Perception 20

Misc. Attributes
Value:
130086

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

Working its way into the market, Ingram has made only one really noteworthy gun, the Model 25f 'MorningStar'. It features a unique magazine cartridge, where the bullet is shaped in the magazine instead of the chamber, as is customary. Firing 1.9mm 'spikes' from its own rebuild of the Promtitude sputter bay, it still ranks among the top 10 in many military gallup polls. It's almost impossible to modify though, and many experts prophesize that the lack of professional feedback on the gun may hurt Ingram in the competition to develop 'the next new thing'. 'Live inside the wind' is one successful attempt from clan-engineers at a modification. Using old 3rd edition 'SkinCom' and externally mounted nano spurs it gives certain benefits to perception.


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