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Ill-Treated IEC Flashpoint Laser Rifle Ill-Treated IEC Flashpoint Laser Rifle  QL 1        
VisibleModified Description
Change QL:
QL 1
QL 20
Requirements:
To EquipUserAssault rifle>= 5 and
UserRanged energy>= 3 and
UserBurst>= 4 and
UserFling shot>= 3 and
UserFull auto>= 5

Ammo Type:
Energy ammo (5)
Damage:
6-20 (16) - Energy AC
Attack Time:
8 seconds
Recharge Time:
5 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
8.5 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
24m
MBS/Attack Cap:
30
Special(s):
Burst, Fling shot, Full auto
Fling Shot Caps
12101 (13s)
Burst Attack Caps
2926 (16s)
Full Auto Caps
6301 (18s)
Burst cycle
19 seconds
Fullauto cycle
56 seconds

Attack Skills
Assault rifle
|
67%
Ranged energy
|
33%
Defense Skills
Dodge ranged
|
100%

Misc. Attributes
Value:
2313

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

The Flashpoint laser is a traditional laser-rifle, using knock-back beam-bumpers and Tu-Whoo wadding to shove the shriller.


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