Happy Halloween! May your loot be treats.
Quality Merchant Executioner Quality Merchant Executioner  QL 101        
VisibleModified Description
Change QL:
QL 101
QL 120
Requirements:
To EquipUser1h Edged>= 450 and
UserFast attack>= 225 and
UserBrawl>= 270 and
UserDimach>= 91

Damage:
5-123 (83) - Melee AC
Attack Time:
1.18 seconds
Recharge Time:
1.91 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
2.5 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand, Left hand
Range:
3m
Dual Wield:
Multi melee 287
MBS/Attack Cap:
1271
Special(s):
Fast attack, Brawl, Dimach
Fast Attack Caps
1289 (6s)

Attack Skills
1h Edged
|
100%
Defense Skills
Evade close
|
100%

Misc. Attributes
Value:
104301

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

The Merchant Executioner is a weapon that evolves from ritual weapons used on Turtle, a moon circling around the gas-planet LU-109-Borne in the Marker system. Its shape evolve from the peasant's sickles, and it was used for beheading criminals within the original peasant communities. In modern times it is also made in larger versions, fit individually for beheading each of the 4 castes on the planet, the 'Feet', the 'Tools', the 'Riders' and the 'Protectors'.


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