Quality Sledgehammer
GMI Average Pricing
Change QL:
Requirements: | |||
---|---|---|---|
To Equip | User | 2h Blunt | >= 485 and |
User | Brawl | >= 291 and | |
User | Dimach | >= 98 |
Damage:
1-558 (68) - Melee AC
Attack Time:
2.45 seconds
Recharge Time:
7 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
8.4 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand
Range:
3m
MBS/Attack Cap:
1088
Special(s):
Brawl, Dimach
Attack Skills
2h Blunt
|
100%
Defense Skills
Evade close
|
100%
GMI Average Pricing
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
Sledgehammers were likely tools used for beating upon objects that needed to be beaten hard, though historical research has not been able to fully reveal their original use.
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