Nervejolter Nervejolter  QL 50  
No DropVisibleHas Multiple Count
Requirements:
To EquipUser1h Edged>= 301 and
UserFast attack>= 151 and
UserBrawl>= 126

Damage:
60-110 (25) - Radiation AC
Attack Time:
1.28 seconds
Recharge Time:
2.09 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
0.5 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand, Left hand
Range:
3m
Dual Wield:
Multi melee 170
MBS/Attack Cap:
650
Special(s):
Fast attack, Brawl
Fast Attack Caps
1449 (6s)

Attack Skills
1h Edged
|
100%
Defense Skills
Evade close
|
100%
Modifier:
On Equip
User Modify Radiation AC 20
On Hit
Target Cast Nervejolt 10% chance
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

Upon each hit, autonomous nano fibers on the blade seek out nerve endings in the target. Although they only occasionally encounter a nerve ending, when one is hit, a small electrical surge is applied, causing great pain. Naturally, this causes a lot of anger towards the wielder of Nervejolter.


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