Nervejolter
Requirements: | |||
---|---|---|---|
To Equip | User | 1h Edged | >= 301 and |
User | Fast attack | >= 151 and | |
User | Brawl | >= 126 |
Damage:
60-110 (25) - Radiation AC
Attack Time:
1.28 seconds
Recharge Time:
2.09 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
0.5 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand, Left hand
Range:
3m
Dual Wield:
Multi melee 170
MBS/Attack Cap:
650
Special(s):
Fast attack, Brawl
Fast Attack Caps
1449 (6s)
Attack Skills
1h Edged
|
100%
Defense Skills
Evade close
|
100%
Modifier: | |||
---|---|---|---|
On Equip | User | Modify | Radiation AC | 20 |
On Hit | Target | Cast | Nervejolt | 10% chance |
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
Upon each hit, autonomous nano fibers on the blade seek out nerve endings in the target. Although they only occasionally encounter a nerve ending, when one is hit, a small electrical surge is applied, causing great pain. Naturally, this causes a lot of anger towards the wielder of Nervejolter.
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