Bonehammer
Current: % | Reset to Neutral
Requirements: | |||
---|---|---|---|
To Equip | User | 2h Blunt | >= 455 and |
User | Brawl | >= 275 and | |
User | Dimach | >= 95 and | |
User | Level | >= 71 |
Damage:
139-487 (349) - Melee AC
Attack Time:
2.61 seconds
Recharge Time:
6.5 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
1.8 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand
Range:
3m
Special(s):
Brawl, Dimach
Attack Skills
2h Blunt
|
100%
Defense Skills
Evade close
|
100%
Modifier: | |||
---|---|---|---|
On Hit | Target | Cast | Bone fragments |
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
The head of this huge hammer vibrates ever so slightly. A small gravitational device built into the head causes a momentary change in local gravity density around the hammer's head. This increases the weight of the head, and will occasionally snap or splinter a bone, causing terrible injuries.
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