Improved Club
GMI Average Pricing
Change QL:
Requirements: | |||
---|---|---|---|
To Equip | User | 1h Blunt | >= 1111 and |
User | Brawl | >= 668 |
Damage:
109-362 (119) - Melee AC
Attack Time:
2.5 seconds
Recharge Time:
2.5 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
1.5 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand, Left hand
Range:
2m
Dual Wield:
Multi melee 822
MBS/Attack Cap:
2488
Special(s):
Brawl
Attack Skills
1h Blunt
|
100%
Defense Skills
Evade close
|
100%
GMI Average Pricing
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
The various uses of the club are too numerous to list. A club is the perfect material for a Mass Relocating Robot - as it comes in one, soft chunk. The robot can give the club a perfect club shape, with a good grip and a hard head.
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