Assault-class Tank Armor Assault-class Tank Armor  QL 68  
No DropVisibleHas Multiple CountHas DamageDisable Statel Collision
Requirements:
To EquipUserStamina>= 204 and
UserStrength>= 187 and
UserProfession== Enforcer and
UserLevel>= 41
To UseUserProfession== Enforcer and
UserComputer literacy>= 151 and
UserLevel>= 41 and

Modifier:
On Use
User Lock Duck explosives 2400s
User Cast Assault Screen
On Equip
User Modify Melee AC 440
User Modify Projectile AC 440
User Modify Energy AC 440
User Modify Fire AC 110
User Modify Cold AC 110
User Modify Radiation AC 110
User Modify Chemical AC 440
User Modify Poison AC 330
User Modify Nano cost modifier 5
User Modify Run speed -17
User Modify Duck explosives -17
User Modify Dodge ranged -17
User Modify Evade close -17
On Activate
Self Add Skill Max health
NECK
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING

Description

This tank armor has been specially modified by Omni-Pol engineers to provide even more protection than is normally available from tank armor. In addition, the tank armor is able to briefly project a defensive barrier around the wearer that can absorb up to 2,000 points of damage. It takes the armor 40 minutes to recharge once this ability has been used. Special nano sensors on the underside of the armor have been fitted to somewhat lower the penalty for using nano programs whilst the armor is being worn, but it is still difficult and requires additional nano energy.


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