Assault-class Tank Armor
Requirements: | |||
---|---|---|---|
To Equip | User | Stamina | >= 204 and |
User | Strength | >= 187 and | |
User | Profession | == Enforcer and | |
User | Level | >= 41 | |
To Use | User | Profession | == Enforcer and |
User | Computer literacy | >= 151 and | |
User | Level | >= 41 and |
Modifier: | |||
---|---|---|---|
On Use | User | Lock | Duck explosives | 2400s |
User | Cast | Assault Screen | |
On Equip | User | Modify | Melee AC | 440 |
User | Modify | Projectile AC | 440 |
User | Modify | Energy AC | 440 |
User | Modify | Fire AC | 110 |
User | Modify | Cold AC | 110 |
User | Modify | Radiation AC | 110 |
User | Modify | Chemical AC | 440 |
User | Modify | Poison AC | 330 |
User | Modify | Nano cost modifier | 5 |
User | Modify | Run speed | -17 |
User | Modify | Duck explosives | -17 |
User | Modify | Dodge ranged | -17 |
User | Modify | Evade close | -17 |
On Activate | Self | Add Skill | Max health |
NECK
HEAD
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING
Description
This tank armor has been specially modified by Omni-Pol engineers to provide even more protection than is normally available from tank armor. In addition, the tank armor is able to briefly project a defensive barrier around the wearer that can absorb up to 2,000 points of damage. It takes the armor 40 minutes to recharge once this ability has been used. Special nano sensors on the underside of the armor have been fitted to somewhat lower the penalty for using nano programs whilst the armor is being worn, but it is still difficult and requires additional nano energy.
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