Happy Halloween! May your loot be treats.
Disguised Zenith Taichi Disguised Zenith Taichi  QL 200        
VisibleModified Description
Requirements:
To EquipUserMartial arts>= 1064 and
User1h Edged>= 710 and
UserBrawl>= 710 and
UserDimach>= 237

Damage:
75-95 (300) - Melee AC
Attack Time:
1 seconds
Recharge Time:
1.2 seconds
Physical Init:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
1 seconds
Initiative:
Physical Init
Location/Slot:
Right hand, Left hand
Range:
3m
Dual Wield:
Multi melee 862
MA for combined attack:
Martial Arts 982
MBS/Attack Cap:
2500
Special(s):
Brawl, Dimach

Attack Skills
Martial arts
|
67%
1h Edged
|
33%
Defense Skills
Evade close
|
100%
Modifier:
On Equip
User Modify Evade close 30

Misc. Attributes
Value:
1001136

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

The Zenith Taichi should, according to tradition, only be available if given to you by your master, or taken from the corpse of your enemy. Tradition does not prohibit improving it once it's yours, although some regard this an impure action. The improvement process basically adds some weight, giving the weapon bigger impact.


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