Change QL:
| Requirements: | |||
|---|---|---|---|
| To Equip | User | Agility | >= 526 and |
| User | Strength | >= 476 | |
| Modifier: | |||
|---|---|---|---|
| On Equip | User | Modify | Agility | 5 |
| User | Modify | Sense | 5 |
| User | Modify | Psychic | 5 |
| User | Modify | Melee AC | 250 |
| User | Modify | Projectile AC | 250 |
| User | Modify | Energy AC | 218 |
| User | Modify | Fire AC | 50 |
| User | Modify | Cold AC | 156 |
| User | Modify | Radiation AC | 50 |
| User | Modify | Chemical AC | 156 |
| User | Modify | Poison AC | 156 |
| User | Modify | Max health | 20 |
Misc. Attributes
Value:
333102
GMI Average Pricing
NECK
HEAD
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING
Description
Rupert Kirch experimented with notum threads in various types of armor. To be able to use them in kevlar armor, he had to remove 50 of the 640 layers that normal kevlar consists of. However, the notum threads benefit the user with a weak type of expansive energy shield, so the protection is generally the same. In addition the threads add to your performance in a few, selected areas.
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