Kirch Kevlar Armor Sleeves Kirch Kevlar Armor Sleeves  QL 200        
VisibleModified DescriptionHas DamageDisable Statel Collision
Change QL:
QL 1
QL 200
Requirements:
To EquipUserAgility>= 526 and
UserStrength>= 476

Modifier:
On Equip
User Modify Agility 5
User Modify Sense 5
User Modify Psychic 5
User Modify Melee AC 250
User Modify Projectile AC 250
User Modify Energy AC 218
User Modify Fire AC 50
User Modify Cold AC 156
User Modify Radiation AC 50
User Modify Chemical AC 156
User Modify Poison AC 156
User Modify Max health 30

Misc. Attributes
Value:
333102

GMI Average Pricing  
NECK
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING

Description

Rupert Kirch experimented with notum threads in various types of armor. To be able to use them in kevlar armor, he had to remove 50 of the 640 layers that normal kevlar consists of. However, the notum threads benefit the user with a weak type of expansive energy shield, so the protection is generally the same. In addition the threads add to your performance in a few, selected areas.


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