Kirch Kevlar Armor Pants Kirch Kevlar Armor Pants  QL 200        
VisibleModified DescriptionHas DamageDisable Statel Collision
Change QL:
QL 1
QL 200
Requirements:
To EquipUserAgility>= 526 and
UserStrength>= 476

Modifier:
On Equip
User Modify Agility 5
User Modify Sense 5
User Modify Psychic 5
User Modify Melee AC 625
User Modify Projectile AC 625
User Modify Energy AC 546
User Modify Fire AC 125
User Modify Cold AC 390
User Modify Radiation AC 125
User Modify Chemical AC 390
User Modify Poison AC 390
User Modify Max health 80

Misc. Attributes
Value:
832757

GMI Average Pricing  
NECK
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING

Description

Rupert Kirch experimented with notum threads in various types of armor. To be able to use them in kevlar armor, he had to remove 50 of the 640 layers that normal kevlar consists of. However, the notum threads benefit the user with a weak type of expansive energy shield, so the protection is generally the same. In addition the threads add to your performance in a few, selected areas.


AO Universe Guides

Initial check for guides... please wait.

Comments

Must be signed in to comment