Happy Halloween! May your loot be treats.
Kirch Kevlar Armor Vest Kirch Kevlar Armor Vest  QL 1        
VisibleModified DescriptionHas DamageDisable Statel Collision
Change QL:
QL 1
QL 200
Requirements:
To EquipUserAgility>= 9 and
UserStrength>= 9

Modifier:
On Equip
User Modify Agility 1
User Modify Sense 1
User Modify Psychic 1
User Modify Melee AC 5
User Modify Projectile AC 5
User Modify Energy AC 5
User Modify Fire AC 1
User Modify Cold AC 5
User Modify Radiation AC 1
User Modify Chemical AC 5
User Modify Poison AC 5
User Modify Riposte 1
User Modify Parry 1
User Modify Concealment 1
User Modify Dodge ranged 1
User Modify Duck explosives 1
User Modify Evade close 1
User Modify Max health 1

Misc. Attributes
Value:
1400

GMI Average Pricing  
NECK
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING

Description

Rupert Kirch experimented with notum threads in various types of armor. To be able to use them in kevlar armor, he had to remove 50 of the 640 layers that normal kevlar consists of. However, the notum threads benefit the user with a weak type of expansive energy shield, so the protection is generally the same. The vest was Kirch's own favourite piece of clothing, because it's light and chill. It could unarguably have given better protection, but its augmentations make up for that lack.


AO Universe Guides

Initial check for guides... please wait.

Comments

Must be signed in to comment