Kirch Kevlar Armor Vest Kirch Kevlar Armor Vest  QL 200        
VisibleModified DescriptionHas DamageDisable Statel Collision
Change QL:
QL 1
QL 200
Requirements:
To EquipUserAgility>= 526 and
UserStrength>= 476

Modifier:
On Equip
User Modify Agility 5
User Modify Sense 5
User Modify Psychic 5
User Modify Melee AC 875
User Modify Projectile AC 875
User Modify Energy AC 750
User Modify Fire AC 175
User Modify Cold AC 500
User Modify Radiation AC 175
User Modify Chemical AC 500
User Modify Poison AC 500
User Modify Riposte 20
User Modify Parry 20
User Modify Concealment 10
User Modify Dodge ranged 20
User Modify Duck explosives 20
User Modify Evade close 20
User Modify Max health 80

Misc. Attributes
Value:
1332411

GMI Average Pricing  
NECK
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING

Description

Rupert Kirch experimented with notum threads in various types of armor. To be able to use them in kevlar armor, he had to remove 50 of the 640 layers that normal kevlar consists of. However, the notum threads benefit the user with a weak type of expansive energy shield, so the protection is generally the same. The vest was Kirch's own favourite piece of clothing, because it's light and chill. It could unarguably have given better protection, but its augmentations make up for that lack.


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