Albrecht Heavy Tank Armor
GMI Average Pricing
Change QL:
Requirements: | |||
---|---|---|---|
To Equip | User | Stamina | >= 576 and |
User | Strength | >= 526 |
Modifier: | |||
---|---|---|---|
On Equip | User | Modify | Melee AC | 1100 |
User | Modify | Projectile AC | 1100 |
User | Modify | Energy AC | 1100 |
User | Modify | Fire AC | 875 |
User | Modify | Cold AC | 750 |
User | Modify | Radiation AC | 250 |
User | Modify | Chemical AC | 250 |
User | Modify | Poison AC | 250 |
User | Modify | Nano init | 50 |
User | Modify | Nano cost modifier | 0 |
User | Modify | Max nano | 400 |
User | Modify | Psychology | 20 |
User | Modify | Run speed | -50 |
GMI Average Pricing
NECK
HEAD
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING
Description
This is Gene Albrechts modification of the Heavy Tank Armor. It is geared towards the 'smart' infantryman, using Nano Sensors, SkinCom technology and basic software to counteract the increased nano-cost found on normal Tank Armors.
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