Kevlar Wool Balaclava Helmet
Change QL:
Requirements: | |||
---|---|---|---|
To Use | User | Profession | == Agent and |
User | Level | >= 1 and | |
User | Credits | >= 140 | |
To Equip | User | Profession | == Agent and |
User | Level | >= 1 and |
Modifier: | |||
---|---|---|---|
On Use | User | Hit | Credits | -140 |
if | Profession | == Agent and | |
if | Level | >= 2 | |
User | Summon | Item | OWEK |
if | Profession | == Agent and | |
if | Level | >= 2 | |
User | Destroy | Item | |
if | Profession | == Agent and | |
if | Level | >= 2 | |
User | Text | You cannot upgrade this item now. You will be able to upgrade it the next time you gain a level. | |
if | Profession | == Agent and | |
if | Level | == 1 | |
On Equip | User | Modify | Melee AC | 5 |
User | Modify | Projectile AC | 5 |
User | Modify | Energy AC | 5 |
User | Modify | Fire AC | 4 |
User | Modify | Cold AC | 4 |
User | Modify | Radiation AC | 3 |
User | Modify | Chemical AC | 5 |
User | Modify | Poison AC | 8 |
User | Modify | Projectile damage modifier | 1 |
User | Modify | Energy damage modifier | 1 |
User | Modify | Chemical damage modifier | 1 |
User | Modify | Poison damage modifier | 1 |
User | Modify | Run speed | 1 |
User | Modify | Critical chance | 1 |
User | Modify | Concealment | 1 |
User | Modify | Perception | 1 |
User | Modify | Breaking and entry | 1 |
NECK
HEAD
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING
Description
Kevlar wool has lately got its renaissance. It does not offer superior protection, but the porousity of this type of wool makes it possible to augment certain abilities of the user easily - utilizing notum thread patterns and GRT-01 type 'roaming' nanobots. The bots can only add to what you already know, but the balaclava can be updated as you gain experience - to fit your skill. NOTE: This type of headwear is only possible to use by people with 'legal' Agent training.
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