Kevlar Wool Balaclava Helmet Kevlar Wool Balaclava Helmet  QL 1  
No DropVisible
Change QL:
QL 1
QL 200
Requirements:
To UseUserProfession== Agent and
UserLevel>= 1 and
UserCredits>= 140
To EquipUserProfession== Agent and
UserLevel>= 1 and

Modifier:
On Use
User Hit Credits -140
if Profession == Agent and
if Level >= 2
User Summon Item OWEK
if Profession == Agent and
if Level >= 2
User Destroy Item
if Profession == Agent and
if Level >= 2
User Text You cannot upgrade this item now. You will be able to upgrade it the next time you gain a level.
if Profession == Agent and
if Level == 1
On Equip
User Modify Melee AC 5
User Modify Projectile AC 5
User Modify Energy AC 5
User Modify Fire AC 4
User Modify Cold AC 4
User Modify Radiation AC 3
User Modify Chemical AC 5
User Modify Poison AC 8
User Modify Projectile damage modifier 1
User Modify Energy damage modifier 1
User Modify Chemical damage modifier 1
User Modify Poison damage modifier 1
User Modify Run speed 1
User Modify Critical chance 1
User Modify Concealment 1
User Modify Perception 1
User Modify Breaking and entry 1
NECK
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING

Description

Kevlar wool has lately got its renaissance. It does not offer superior protection, but the porousity of this type of wool makes it possible to augment certain abilities of the user easily - utilizing notum thread patterns and GRT-01 type 'roaming' nanobots. The bots can only add to what you already know, but the balaclava can be updated as you gain experience - to fit your skill. NOTE: This type of headwear is only possible to use by people with 'legal' Agent training.


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