Kevlar Wool Balaclava Helmet Kevlar Wool Balaclava Helmet  QL 200        
No DropVisible
Change QL:
QL 1
QL 200
Requirements:
To UseUserProfession== Agent and
UserLevel>= 200 and
UserCredits>= 100000
To EquipUserProfession== Agent and
UserLevel>= 200 and

Modifier:
On Use
User Hit Credits -100000
if Profession == Agent and
if Level >= 201
User Summon Item OWEK
if Profession == Agent and
if Level >= 201
User Destroy Item
if Profession == Agent and
if Level >= 201
User Text You cannot upgrade this item now. You will be able to upgrade it the next time you gain a level.
if Profession == Agent and
if Level == 200
On Equip
User Modify Melee AC 735
User Modify Projectile AC 735
User Modify Energy AC 735
User Modify Fire AC 675
User Modify Cold AC 675
User Modify Radiation AC 440
User Modify Chemical AC 735
User Modify Poison AC 900
User Modify Projectile damage modifier 10
User Modify Energy damage modifier 10
User Modify Chemical damage modifier 10
User Modify Poison damage modifier 10
User Modify Run speed 20
User Modify Critical chance 2
User Modify Concealment 20
User Modify Perception 20
User Modify Breaking and entry 10

Misc. Attributes
Value:
6000

NECK
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING

Description

Kevlar wool has lately got its renaissance. It does not offer superior protection, but the porousity of this type of wool makes it possible to augment certain abilities of the user easily - utilizing notum thread patterns and GRT-01 type 'roaming' nanobots. The bots can only add to what you already know, but the balaclava can be updated as you gain experience - to fit your skill. NOTE: This type of headwear is only possible to use by people with 'legal' Agent training.


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