Change QL:
| Requirements: | |||
|---|---|---|---|
| To Equip | User | Psychic | >= 10 and |
| User | Intelligence | >= 8 and | |
| User | Faction | == Neutral | |
| Modifier: | |||
|---|---|---|---|
| On Equip | User | Modify | Energy AC | 8 |
| User | Modify | Fire AC | 8 |
| User | Modify | Weapon smithing | 1 |
| User | Modify | Quantum physics | 1 |
| User | Modify | Electrical engineering | 1 |
| User | Modify | Mechanical engineering | 1 |
Misc. Attributes
Value:
1250
GMI Average Pricing
NECK
HEAD
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING
Description
The Skinchip works almost the same way as organic armor does, but in a more subtle way. It communicates with your neural system through microscopic tendrils, and interprets your conscious reactions to do whatever it's programmed to do. This skinchip is usually used by Engineers belonging to the ICC. It augments some technical skills and protects against heat and electrical shock.
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