Cyclic Cloak of Fire
Crystal:
Nano Cost:
155
NCU Cost:
9
School:
Protection
Duration:
4 hours
Cast:
5.25 seconds seconds
seconds
Recharge:
2.62 seconds
Nano Init:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Range:
1m
Effect Icon:

Stacking Order:
23
Requirements: | |||
---|---|---|---|
To Use | User | Matter metamorphosis | >= 196 and |
User | Matter creation | >= 196 and | |
User | Profession | == Adventurer and | |
User | Level | >= 25 and | |
User | Expansion sets | & Shadowlands |
Attack Skills
Matter metamorphosis
|
50%
Matter creation
|
50%
Modifier: | |||
---|---|---|---|
On Use | User | Modify | Shield projectile damage | 17 |
User | Modify | Shield melee damage | 17 |
User | Modify | Shield energy damage | 17 |
User | Modify | Shield chemical damage | 17 |
User | Modify | Shield radiation damage | 17 |
User | Modify | Shield cold damage | 17 |
User | Modify | Shield fire damage | 17 |
User | Modify | Shield poison damage | 17 |
User | Change | Absorb projectile damage | 90 | 120 hits, 2s delay |
User | Change | Absorb melee damage | 90 | 120 hits, 2s delay |
User | Change | Absorb energy damage | 90 | 120 hits, 2s delay |
User | Change | Absorb chemical damage | 90 | 120 hits, 2s delay |
User | Change | Absorb radiation damage | 90 | 120 hits, 2s delay |
User | Change | Absorb cold damage | 90 | 120 hits, 2s delay |
User | Change | Absorb fire damage | 90 | 120 hits, 2s delay |
User | Change | Absorb poison damage | 90 | 120 hits, 2s delay |
User | Change | Absorb projectile damage | 90 |
User | Change | Absorb melee damage | 90 |
User | Change | Absorb energy damage | 90 |
User | Change | Absorb chemical damage | 90 |
User | Change | Absorb radiation damage | 90 |
User | Change | Absorb cold damage | 90 |
User | Change | Absorb fire damage | 90 |
User | Change | Absorb poison damage | 90 |
Description
Protects the adventurer with a damage shield that inflicts damage each time it is hit. This shield also features a minor absorption shield that will absorb a set amount of damage that would otherwise be inflicted upon the adventurer. Once this absorption limit has been reached, all future damage will pass on directly to the adventurer. This absorption shield will refresh itself every two minutes. However, the damage absorbing mechanism used is known not to work well with other methods used for absorbing damage.
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