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Quality Improved Stun-Baton Quality Improved Stun-Baton  QL 101        
VisibleModified Description
Change QL:
QL 101
QL 120
Requirements:
To EquipUser1h Blunt>= 421 and
UserMelee energy>= 281 and
UserFast attack>= 234 and
UserBrawl>= 281 and
UserDimach>= 94

Damage:
11-154 (133) - Energy AC
Attack Time:
1.52 seconds
Recharge Time:
1.52 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
1.5 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand, Left hand
Range:
2m
Dual Wield:
Multi melee 251
MBS/Attack Cap:
618
Special(s):
Fast attack, Brawl, Dimach
Fast Attack Caps
1833 (6s)

Attack Skills
1h Blunt
|
67%
Melee energy
|
33%
Defense Skills
Evade close
|
100%
Modifier:
On Equip
User Modify Energy AC 65

Misc. Attributes
Value:
161710

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

A nice close combat weapon. Without using any force, the baton kicks like a Drunk Gofle. Discharging a large dose of electrical energy, this weapon has a great penetration value. It sounds good in theory, but in effect the baton does very rarely stun the opponent. A 'stun' is not a predictable effect using normal, electrical energy. The improved version uses less power, but adds the power more evenly.


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