Boosted Hellspinner Shock Cannon
Requirements: | |||
---|---|---|---|
To Equip | User | Assault rifle | >= 998 and |
User | Burst | >= 494 and | |
User | Full auto | >= 511 and | |
User | Level | >= 175 and | |
User | Profession | == Soldier |
Ammo Type:
Flamethrower ammo (20)
Damage:
157-396 (100) - Radiation AC
Attack Time:
1.5 seconds
Recharge Time:
2.5 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
3 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
25m
MBS/Attack Cap:
1150
Special(s):
Burst, Full auto
Burst Attack Caps
1463 (9s)
Full Auto Caps
5238 (11s)
Burst cycle
17 seconds
Fullauto cycle
2 minutes
Attack Skills
Assault rifle
|
100%
Defense Skills
Dodge ranged
|
100%
Modifier: | |||
---|---|---|---|
On Equip | User | Modify | Fire AC | 120 |
User | Modify | Radiation AC | 120 |
On Hit | Target | Cast | Burnt-out Armor | 7% chance |
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
This unique design from the cyborg Techleader Praetor is an anti-armor device. Creating chaotic balls of energy, it not only inflicts terrible damage, but will occasionally burn through radiation-based defenses. The Hellspinner design is superior to the Hellfury, in that burnt-out radiation armor takes longer to repair.
The original Hellspinner power generator has been replaced with a more powerful Fluctuating Anti-Matter generator, increasing the power of this weapon.
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