Happy Halloween! May your loot be treats.
Change QL:
| Requirements: | |||
|---|---|---|---|
| To Use | User | Title level | >= 5 and |
| User | Computer literacy | >= 800 and | |
| User | Psychology | >= 500 and | |
| User | In battle | == 0 and | |
| User | Inside Shadowlands | == 0 | |
| Modifier: | |||
|---|---|---|---|
| Personal Modifier | User | Modify | 1h Blunt | 30 |
| User | Modify | 1h Edged | 30 |
| User | Modify | Piercing | 30 |
| User | Modify | 2h Blunt | 30 |
| User | Modify | 2h Edged | 30 |
| User | Modify | Melee energy | 30 |
| User | Modify | Sneak attack | 30 |
| User | Modify | Fast attack | 30 |
| User | Modify | Parry | 30 |
| User | Modify | Multi melee | 30 |
| On Friendly Vicinity | User | Modify | Offense modifier | 15 |
Misc. Attributes
Value:
350000
GMI Average Pricing
Description
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.
NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
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