Guardian Conductor of Plunder Guardian Conductor of Plunder  QL 300  
VisibleTell CollisionHas EnergyDisable Statel Collision
Change QL:
QL 200
QL 300
Requirements:

Modifier:
On Hostile Vicinity
User Modify 1h Blunt -100
User Modify 1h Edged -100
User Modify Piercing -100
User Modify 2h Blunt -100
User Modify 2h Edged -100
User Modify Melee energy -100
User Modify Sneak attack -100
User Modify Fast attack -100
User Modify Parry -100
User Modify Multi melee -100
User Modify Bow 50
User Modify Grenade 50
User Modify Heavy weapons 50
User Modify Bow special attack 50
User Modify Sharp objects 50
Personal Modifier
User Modify Bow 50
User Modify Grenade 50
User Modify Heavy weapons 50
User Modify Bow special attack 50
User Modify Sharp objects 50

GMI Average Pricing  
NECK
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING

Description

This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Guardian Conductor towers are specialized in increasing or decreasing the performance of human breeds. Most any area of expertise can be influenced, but only within a limited physical radius from the tower. Guardian Conductors also have a limited ability to attack.

NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Guardian Conductor. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).


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