X-11 Ejector Turret
GMI Average Pricing
Change QL:
Requirements: |
---|
Modifier: | |||
---|---|---|---|
Personal Modifier | User | Modify | Cold AC | 400 |
User | Modify | Poison AC | 400 |
User | Modify | Cold damage modifier | 75 |
User | Modify | Poison damage modifier | 75 |
User | Modify | Trap disarming | 50 |
User | Modify | Breaking and entry | 50 |
GMI Average Pricing
NECK
HEAD
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING
Description
This is an autogenerated tower wear item that is based on the corresponding tower 'create'-item. The description of the 'create'-item is this:
Turrets are mainly designed for defense purposes, but they also utilize technology that increase the performance of human breeds.
NOTE: To create this tower and other towers you must first raise a Control Tower in an area approved for building. Then 'use' this item nearby to build the Turret. Also be aware of the following WARNING: If you change side in the conflict - any tower, turret or conductor owned by you are instantly destroyed (and you are automatically kicked from your organization).
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