Intrusive Aura of Malaise Intrusive Aura of Malaise  QL 132  
Modified DescriptionTell CollisionBuff Nano
Nano Cost:
605
NCU Cost:
26
School:
Combat
Strain:
Engineer Pet AOE Snare Buff: 288
Duration:
4 hours
Cast:
6 seconds seconds seconds
Recharge:
1 seconds
Nano Init:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: % | Reset to Neutral
Range:
20m
Effect Icon:
Intrusive Aura of Malaise
Stacking Order:
26
Requirements:
To UseUserProfession== Engineer and
UserLevel>= 125 and
UserTime and space>= 830 and
UserMatter metamorphosis>= 830 and
UserBreed== HumanMonster

Modifier:
On Use
Target Modify Offense modifier 45
Target AOE 15m Intrusive Aura of Malaise
if NPC type == 95
Target AOE 15m Intrusive Aura of Malaise
if NPC type == 95

Description

This nano program surrounds the engineer's targeted pet with a pulsing field of nanobots. Every 30 seconds, this field will pulse out from the pet and attempt to harm all nearby enemies. The nanobot field then returns to the pet, to reform for the next pulse. This particular field will, if successful, lower the runspeed of the affected enemies by 650 points. While active on the pet, this field will also enhance the attack rating of the pet by 45 points, making it more likely to hit its target.


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