Happy Halloween! May your loot be treats.
Ill-treated Timmy Gun Ill-treated Timmy Gun  QL 1        
VisibleModified DescriptionWant Collision
Change QL:
QL 1
QL 99
Requirements:
To EquipUserFaction== Omni and
UserRifle>= 8 and
UserAimed shot>= 5

Ammo Type:
Bullets (16)
Damage:
10-10 (10) - Projectile AC
Attack Time:
1 seconds
Recharge Time:
1 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
2 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
25m
MBS/Attack Cap:
30
Special(s):
Aimed shot
Aimed Shot Caps
967 (11s)

Attack Skills
Rifle
|
100%
Defense Skills
Dodge ranged
|
100%

Misc. Attributes
Value:
8300

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

Originally designed by Timmy the Toebreaker. His intention was to create a weapon dealing a highly predictable amount of damage, keeping his victims severely injured - but alive. The weapon seems to have found its share of users, as the design hasn't changed in decades.


AO Universe Guides

Initial check for guides... please wait.

Comments

Must be signed in to comment