Nano Nation - Atomizer Nano Nation - Atomizer  QL 50        
VisibleModified Description
Requirements:
To EquipUserProfession== Nano-Technician and
UserMelee energy>= 218

Damage:
20-80 (220) - Radiation AC
Attack Time:
1.2 seconds
Recharge Time:
1.2 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
1 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand, Left hand
Range:
5m
Dual Wield:
Multi melee 216
MBS/Attack Cap:
2500

Attack Skills
Melee energy
|
100%
Defense Skills
Evade close
|
100%
Modifier:
On Equip
User Modify Nano init 15
User Modify Max nano 100
User Modify Nano programming 10

Misc. Attributes
Value:
360000

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

The 'Nano Nation' was an old clan which foundation was heavily inspired by early Jobe pioneers and the evolution of the nano breed. The clan no longer exists, but some of their most inventive projects saw the light of day before the clan dissolved. The 'Atomizer' was meant to be a self defense weapon - and it performs well as such. 'Too well', some unfortunate attackers might argue.


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