Augmented Nano Body Armor
GMI Average Pricing
Change QL:
Requirements: | |||
---|---|---|---|
To Equip | User | Intelligence | >= 551 and |
User | Psychic | >= 501 |
Modifier: | |||
---|---|---|---|
On Equip | User | Modify | Melee AC | 1000 |
User | Modify | Projectile AC | 875 |
User | Modify | Energy AC | 1000 |
User | Modify | Fire AC | 875 |
User | Modify | Cold AC | 875 |
User | Modify | Radiation AC | 875 |
User | Modify | Chemical AC | 250 |
User | Modify | Poison AC | 1000 |
GMI Average Pricing
NECK
HEAD
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING
Description
The Nano Armor is designed by and for Nano Technicians. It is very lightweight, as it relies on nanobots to provide most of the protection. The armor is plugged directly into the user's nervous system, and uses it for information-gathering and data transfer. The armor can gather data in other ways - but without the information from the nervous system of the user, it works much less efficiently. Thus, high psychic ability and intelligence are required to use Nano Armor.
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