Shadowweb Spinner MK II Shadowweb Spinner MK II  QL 1        
No DropVisibleHas Multiple CountDisable Statel Collision
Requirements:
To EquipUserProfession== Fixer and
UserAgility>= 229 and
UserSense>= 202 and
UserLevel>= 75 and
UserSpecialization& First and
UserExpansion sets& Shadowlands

Modifier:
On Equip
User Modify Melee AC 240
User Modify Projectile AC 240
User Modify Energy AC 240
User Modify Fire AC 240
User Modify Cold AC 240
User Modify Radiation AC 240
User Modify Chemical AC 240
User Modify Poison AC 240
User Modify Melee damage modifier 9
User Modify Projectile damage modifier 9
User Modify Energy damage modifier 9
User Modify Cold damage modifier 9
User Modify Fire damage modifier 9
User Modify Chemical damage modifier 9
User Modify Radiation damage modifier 9
User Modify Poison damage modifier 9
User Modify Defense modifier 90
User Modify Nano resist 45
User Modify NCU memory 12
User Modify Max health 40

Misc. Attributes
Value:
1

NECK
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING

Description

By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.

Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.

This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.


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