Shadowweb Spinner MK III Shadowweb Spinner MK III  QL 1        
No DropVisibleHas Multiple CountDisable Statel Collision
Requirements:
To EquipUserProfession== Fixer and
UserAgility>= 366 and
UserSense>= 301 and
UserLevel>= 100 and
UserSpecialization& Second and
UserExpansion sets& Shadowlands

Modifier:
On Equip
User Modify Melee AC 400
User Modify Projectile AC 400
User Modify Energy AC 400
User Modify Fire AC 400
User Modify Cold AC 400
User Modify Radiation AC 400
User Modify Chemical AC 400
User Modify Poison AC 400
User Modify Melee damage modifier 12
User Modify Projectile damage modifier 12
User Modify Energy damage modifier 12
User Modify Cold damage modifier 12
User Modify Fire damage modifier 12
User Modify Chemical damage modifier 12
User Modify Radiation damage modifier 12
User Modify Poison damage modifier 12
User Modify Defense modifier 145
User Modify Nano resist 60
User Modify NCU memory 17
User Modify Max health 75

Misc. Attributes
Value:
1

NECK
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING

Description

By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.

Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.

This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.


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