Shadowweb Spinner MK VII Shadowweb Spinner MK VII  QL 1        
No DropVisibleHas Multiple CountDisable Statel Collision
Requirements:
To EquipUserProfession== Fixer and
UserAgility>= 751 and
UserSense>= 616 and
UserLevel>= 205 and
UserSpecialization& Fourth and
UserExpansion sets& Shadowlands

Modifier:
On Equip
User Modify Melee AC 960
User Modify Projectile AC 960
User Modify Energy AC 960
User Modify Fire AC 960
User Modify Cold AC 960
User Modify Radiation AC 960
User Modify Chemical AC 960
User Modify Poison AC 960
User Modify Melee damage modifier 30
User Modify Projectile damage modifier 30
User Modify Energy damage modifier 30
User Modify Cold damage modifier 30
User Modify Fire damage modifier 30
User Modify Chemical damage modifier 30
User Modify Radiation damage modifier 30
User Modify Poison damage modifier 30
User Modify Defense modifier 390
User Modify Nano resist 145
User Modify NCU memory 55
User Modify Max health 200

Misc. Attributes
Value:
1

NECK
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING

Description

By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.

Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.

This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.


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