Power Combo
Change QL:
Requirements: | |||
---|---|---|---|
To Use | User | Power Up 10 | trained and |
User | Power Up 10 | not locked and | |
User | Affected by Energize | & running and | |
User | Wielded weapons | & not Ranged |
Attack Skills
Ranged energy
|
100%
Defense Skills
Dodge ranged
|
100%
Modifier: | |||
---|---|---|---|
On Use | User | Lock Perk | Power Up 10 | 60s |
Target | Special Hit | Health | -2845 .. -5283 Energy AC |
if | Affected by Accelerate Decaying Quarks | running | |
Target | Special Hit | Health | -2133 .. -3962 Energy AC |
if | Affected by Accelerate Decaying Quarks | running | |
Target | Remove | Protectionnanos <= 15 NCU | 1 times |
if | Random roll | <= 19 and | |
if | Affected by Accelerate Decaying Quarks | running | |
Target | Remove | Healingnanos <= 15 NCU | 1 times |
if | Random roll | <= 19 and | |
if | Affected by Accelerate Decaying Quarks | running | |
Target | Cast | Affected by Power Combo | |
Target | Cast | Stunned | |
if | Random roll | <= 24 | |
User | Text | You successfully perform a Power Combo attack. | |
On Failure | User | Lock Perk | Power Up 10 | 30s |
Description
Special requires Energize to already run and is more efficient if Accelerate Decaying Quarks already run. Special only dispel nanos if Accelerate Decaying Quarks already run
The effect of this Special is a large direct damage and chance of stun and dispell
Recharge, 60 seconds
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