Bleeding Wounds Bleeding Wounds  QL 1  
Requirements:
To UseUserFerocity of Nature 2 trained and
UserFerocity of Nature 2 not locked and
UserForm!= 0

Attack Skills
Attack modifier
|
100%
Modifier:
On Use
User Lock Perk Ferocity of Nature 2 80s
Target Cast Affected by Bleeding Wounds
Target Cast Bleeding Wounds
if Affected by Disable Natural Healing running
Target Cast Bleeding Wounds
if Affected by Disable Natural Healing not running
User Text You successfully perform a Bleeding Wounds attack.
On Failure
User Lock Perk Ferocity of Nature 2 40s

Description

Special is more efficient if Disable Natural Healing already run.
The effect of this Special is a damage over time while morphed.
Duration, 30 seconds
Recharge, 80 seconds


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