Prowler Armor Pants
Change QL:
Requirements: | |||
---|---|---|---|
To Equip | User | Agility | >= 230 and |
User | Sense | >= 220 |
Modifier: | |||
---|---|---|---|
On Use | User | Summon | Item | RAWP |
if | Agility | >= 233 and | |
if | Sense | >= 223 | |
User | Destroy | Item | |
if | Agility | >= 233 and | |
if | Sense | >= 223 | |
On Equip | User | Modify | Melee AC | 220 |
User | Modify | Projectile AC | 195 |
User | Modify | Energy AC | 195 |
User | Modify | Fire AC | 45 |
User | Modify | Cold AC | 45 |
User | Modify | Radiation AC | 220 |
User | Modify | Chemical AC | 220 |
User | Modify | Poison AC | 220 |
User | Modify | Melee init | 17 |
User | Modify | Physical init | 17 |
User | Modify | Ranged init | 17 |
User | Modify | Body development | 1 |
User | Modify | Duck explosives | 4 |
User | Modify | Dodge ranged | 4 |
User | Modify | Evade close | 4 |
NECK
HEAD
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING
Description
The biomechanical leather of the pants pulsates faintly, and attaches itself to the skin, muscles and neural system when worn. The pants assist your legs in reacting quickly to your brain impulses, and are capable of growing with your body as you need it.
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