Happy Halloween! May your loot be treats.
Balanced Xnemth Plasmaprojector Balanced Xnemth Plasmaprojector  QL 121        
VisibleModified Description
Change QL:
QL 121
QL 140
Requirements:
To EquipUserRanged energy>= 668 and
UserFling shot>= 335 and
UserFull auto>= 602 and
UserExpansion sets& Alien Invasion

Ammo Type:
Energy ammo (30)
Damage:
56-235 (217) - Energy AC
Attack Time:
1.3 seconds
Recharge Time:
1 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
3 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
25m
MBS/Attack Cap:
1097
Special(s):
Fling shot, Full auto
Fling Shot Caps
1381 (6s)
Full Auto Caps
2233 (11s)
Fullauto cycle
1 minutes

Attack Skills
Ranged energy
|
100%
Defense Skills
Dodge ranged
|
100%

Misc. Attributes
Value:
371176

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

This compact weapon spews out bursts of plasma, capable of burning the flesh off bone. It is highly unstable, and may blow up when used for an extended period of time. The viral modification have given it the ability to use flingshot and full auto at the cost of aimed shot ability.


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