Premium Arctic Metaplast Mace
GMI Average Pricing
Requirements: | |||
---|---|---|---|
To Equip | User | 1h Blunt | >= 1101 and |
User | Fast attack | >= 551 and | |
User | Brawl | >= 661 and | |
User | Expansion sets | & Alien Invasion |
Damage:
115-500 (290) - Cold AC
Attack Time:
2 seconds
Recharge Time:
1.75 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
2 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand, Left hand
Range:
2m
Dual Wield:
Multi melee 1050
MA for combined attack:
Martial Arts 1499
MBS/Attack Cap:
1800
Special(s):
Fast attack, Brawl
Fast Attack Caps
2601 (7s)
Attack Skills
1h Blunt
|
100%
Defense Skills
Evade close
|
100%
Modifier: | |||
---|---|---|---|
On Equip | User | Modify | Max health | 30 |
GMI Average Pricing
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
This Metaplast Mace has been reformed. A normal Metaplast Mace has a plasteel core, surrounded by layers of metaplast. The inner layers draw heat from the outer layers, causing the surface of the mace to be super-cooled. The surface is hydrophobic, preventing liquids from freezing onto the outer layer of the mace. The cooling process has been amplified on this mace, and it causes considerable damage by flash freezing the flesh of anyone hit with the mace.
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