Reactive Helmet
GMI Average Pricing
Requirements: | |||
---|---|---|---|
To Equip | User | Stamina | >= 590 and |
User | Agility | >= 520 and | |
User | Title level | >= 5 and | |
User | Faction | != Omni |
Modifier: | |||
---|---|---|---|
On Equip | User | Modify | Strength | 2 |
User | Modify | Agility | 2 |
User | Modify | Stamina | 2 |
User | Modify | Intelligence | 2 |
User | Modify | Sense | 2 |
User | Modify | Psychic | 2 |
User | Modify | Melee AC | 790 |
User | Modify | Projectile AC | 790 |
User | Modify | Energy AC | 790 |
User | Modify | Fire AC | 525 |
User | Modify | Cold AC | 790 |
User | Modify | Radiation AC | 525 |
User | Modify | Chemical AC | 790 |
User | Modify | Poison AC | 525 |
User | Modify | Defense modifier | 4 |
User | Modify | Max health | 300 |
User | Modify | Treatment | 2 |
User | Modify | First aid | 4 |
User | Modify | Nano cost modifier | -2 |
GMI Average Pricing
NECK
HEAD
BACK
RSHOUL
BODY
LSHOUL
RARM
HANDS
LARM
RWRIST
LEGS
LWRIST
RFING
FEET
LFING
Description
The Reactive Armor set was created to protect the wearer from hostility. The armor changes its own composition slightly to provide greater protection to the user.
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