Initial Strike
Requirements: | |||
---|---|---|---|
To Use | User | Combat Knowledge 4 | trained and |
User | Combat Knowledge 4 | not locked and | |
User | Percentage of health | >= 95 |
Attack Skills
Attack modifier
|
100%
Defense Skills
Dodge ranged
|
100%
Modifier: | |||
---|---|---|---|
On Use | User | Lock Perk | Combat Knowledge 4 | 65s |
Target | Taunt | 5000 | |
Target | Hit | Health | -680 .. -690 Fire AC |
if | Combat Knowledge 4 | trained and | |
Combat Knowledge 5 | not trained | ||
Target | Hit | Health | -990 .. -1000 Fire AC |
if | Combat Knowledge 5 | trained and | |
Combat Knowledge 6 | not trained | ||
Target | Hit | Health | -1700 .. -1800 Fire AC |
if | Combat Knowledge 6 | trained and | |
Combat Knowledge 7 | not trained | ||
Target | Hit | Health | -2700 .. -2800 Fire AC |
if | Combat Knowledge 7 | trained and | |
Combat Knowledge 8 | not trained | ||
Target | Hit | Health | -3600 .. -3700 Fire AC |
if | Combat Knowledge 8 | not trained | |
Target | Cast | Affected by Initial Strike | |
User | Text | You successfully perform Initial Strike. | |
On Failure | User | Lock Perk | Combat Knowledge 4 | 33s |
Description
The effect of this special is a strike is used at the start of combat, and the target has to have atleast 95% of its health remaining.
Recharge 65 Seconds.
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