Self Illumination Self Illumination  QL 219  
Default TargetItem Texture OverrideBuff NanoDisable Statel Collision
Nano Cost:
1831
NCU Cost:
52
School:
Combat
Strain:
DOT Nanotechnician Strain A: 8
Duration:
45 seconds
Cast:
10 seconds seconds (capped at 1.25 seconds) seconds
Recharge:
1.8 seconds
Nano Init:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: % | Reset to Neutral
Range:
21m
Effect Icon:
Self Illumination
Stacking Order:
57
Requirements:
To UseUserMatter creation>= 2000 and
UserProfession== Nano-Technician and
UserTime and space>= 1994 and
UserAlien Level>= 20

Defense Skills
Nano resist
|
100%
Modifier:
On Use
Target Hit Health -830 .. -860 Radiation AC
if Ancient Matrix 8 not trained
Target Hit Health -1660 .. -1720 Radiation AC
if Ancient Matrix 8 trained and
Ancient Matrix 9 not trained
Target Hit Health -2490 .. -2580 Radiation AC
if Ancient Matrix 9 trained and
Ancient Matrix 10 not trained
Target Hit Health -3220 .. -3440 Radiation AC
if Ancient Matrix 10 not trained
Target Hit Health -830 .. -860 Radiation AC

Description

Self Illumination is really not the original name of the formula, but one unlucky Nanotechnician managed to cast this one on himself in front of other Nanotechnicians. Even though the situation then was quite dramatic, today they laugh about the incident remember how he lit up parts of Omni Forrest.
This nano will inflict 830 points of radiation based damage every few seconds.


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