Happy Halloween! May your loot be treats.
Kyr Kyr'Ozch Energy Carbine  QL 100        
VisibleModified Description
Change QL:
QL 100
QL 199
Requirements:
To EquipUserRanged energy>= 670 and
UserExpansion sets& Alien Invasion

Ammo Type:
Energy ammo (25)
Damage:
100-131 (100) - Radiation AC
Attack Time:
1.5 seconds
Recharge Time:
1.5 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??  
Current: 87.5% | Reset to Neutral
Equip Delay:
6 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
20m
MBS/Attack Cap:
811

Attack Skills
Ranged energy
|
100%
Defense Skills
Duck explosives
|
100%

Misc. Attributes
Value:
11926

GMI Average Pricing  
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6

Description

This weapon is a marvel of Kyr'Ozch bio-engineering. A medium weight weapon with a slightly slower rate of fire than a machine gun, and slightly less stopping power than a rifle. This weapon proves that you don't need to be the best in a category to be the most deadly. This version fires plasma projectiles. This weapon has an open slot for specific types of identified Bio-Material, types 3 and 5.


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