Kyr'Ozch Energy Carbine - Type 3
GMI Average Pricing
Requirements: | |||
---|---|---|---|
To Equip | User | Ranged energy | >= 2001 and |
User | Fling shot | >= 1001 and | |
User | Aimed shot | >= 1001 and | |
User | Expansion sets | & Alien Invasion |
Ammo Type:
Energy ammo (25)
Damage:
300-325 (300) - Radiation AC
Attack Time:
1.5 seconds
Recharge Time:
1.5 seconds
Ranged Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
6 seconds
Initiative:
Ranged Init.
Location/Slot:
Right hand
Range:
20m
MBS/Attack Cap:
2400
Special(s):
Fling shot, Aimed shot
Fling Shot Caps
1701 (6s)
Aimed Shot Caps
1650 (11s)
Attack Skills
Ranged energy
|
100%
Defense Skills
Duck explosives
|
100%
Modifier: | |||
---|---|---|---|
On Hit | User | Cast | Glory | 3% chance |
User | Cast | Glory | 3% chance |
User | Cast | Glory | 3% chance |
User | Cast | Glory | 3% chance |
GMI Average Pricing
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
This weapon is a marvel of Kyr'Ozch bio-engineering. A medium weight weapon with a slightly slower rate of fire than a machine gun, and slightly less stopping power than a rifle. This weapon proves that you don't need to be the best in a category to be the most deadly. This version fires plasma projectiles. This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.
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