Kyr'Ozch Energy Hammer - Type 112
GMI Average Pricing
Requirements: | |||
---|---|---|---|
To Equip | User | Melee energy | >= 2001 and |
User | Fast attack | >= 1001 and | |
User | Brawl | >= 1201 and | |
User | Dimach | >= 401 and | |
User | Expansion sets | & Alien Invasion |
Damage:
325-400 (325) - Radiation AC
Attack Time:
1 seconds
Recharge Time:
1 seconds
Melee Init.:
Init needed for min time: ~--
Agg/Def Bar:
What is this??
What is this??
Equip Delay:
2 seconds
Initiative:
Melee Init.
Location/Slot:
Right hand, Left hand
Range:
2m
Dual Wield:
Multi melee 1500
MBS/Attack Cap:
2400
Special(s):
Fast attack, Brawl, Dimach
Fast Attack Caps
1001 (6s)
Attack Skills
Melee energy
|
100%
Defense Skills
Duck explosives
|
100%
Modifier: | |||
---|---|---|---|
On Hit | User | Cast | Glory | 2% chance |
User | Cast | Glory | 2% chance |
User | Cast | Glory | 2% chance |
User | Cast | Glory | 2% chance |
GMI Average Pricing
HUD1
HUD2
HUD3
UTIL1
UTIL2
UTIL3
RHAND
BELT
LHAND
NCU1
NCU2
NCU3
NCU4
NCU5
NCU6
Description
This weapon is a marvel of Kyr'Ozch bio-engineering. A localized radiation field around the head of this weapon creates extremely painful radiation burns on contact. This weapon has an open slot for a specific type of identified Bio-Material, type 112.
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